ELVENTOLABS

Work/03

Kiln

Fire the kiln, glaze a creature, and see what walks out.

Genre
Roguelite
Platforms
iOS, Android
Engine
Unity
Status
In design
Year
2026

Where the model sits

Glaze and creature variation come from a generator with a small, known result table. Heat is still the player’s bet. Kiln is in design, so the generator is specified before it is built.

The fantasy

A roguelite about a ceramic studio. Each run you throw a form, choose a glaze, and fire it. What survives the kiln joins you for the night.

Craft is the build menu. The companion you meet is the one you were willing to risk in the fire. Hotter fires make stranger results, and more cracks.

Pillars

  1. 01

    Make, then meet

    You build the companion before you know what the night will ask of it.

  2. 02

    Heat is a resource

    Temperature is the risk dial. Safe firings are predictable. Reckless ones are the build you remember.

  3. 03

    The shelf remembers

    A run is one firing and one night. Cracked pieces stay on the shelf for the next attempt.

In the current build

  • A firing table on paper, with six glazes and known results
  • A first in-engine kiln
  • The night beyond the kiln is still in the design doc
  • A generator spec for glaze and creature variation