Elvento Labs

Independent game studio · Noida, India

Games from
the places
we grew up.

A boys’ hostel after lights-out. A cricket match where the neighbour’s window is out. Elvento Labs makes mobile games set in places you already know.

2 games out nowon Google Play

The Warden standing in a dark hostel corridor, a chain around his neck. Caption: 11:47 PM. The roll call begins.
Batting in a Mumbai chawl courtyard, fielders in red, neighbours on every balcony. Need 26 off 9 balls.
Last Attendance: Hostel 13Out now on Google PlayGully Ka King: Street CricketMade in NoidaHindi & EnglishBuilt for phones

Out now

Our games

Two very different nights out. Both free to start on Android.

01 · Story horror

Out now on Google Play

Last AttendanceHostel 13

“Jawaab mat dena.”

A first-person horror game set in a sealed block of an Indian boys’ hostel, where the Warden still takes attendance at 11:47 every night.

  • Hide in almirahs and under beds while he listens at the door
  • Two chapters across 1996, 2004 and tonight
  • Hindi and English voices and subtitles
  • An overgrown hostel block at night in the rain, one window lit. Caption: Block C. Sealed since 2004.
  • The view from inside an auto-rickshaw at the hostel gates in the rain. Caption: You go in alone.
  • A half-open wooden door marked 107 in torchlight. Caption: Room 107 is waiting.

02 · Street cricket

Out now on Google Play

Gully Ka KingStreet Cricket

“Har gully ka apna king.”

Street cricket the way it’s really played, with the whole mohalla watching from the balconies. Time the shot, read the bowler and chase down the target.

  • 80 chases across Delhi, Mumbai and Jaipur
  • A daily challenge, the same chase for everyone
  • Plays offline, no sign-up
Batting in a Mumbai chawl courtyard, fielders in red, neighbours on every balcony. Need 26 off 9 balls.
Title screen: a sunlit lane, a scooter by a wall and stumps at the end. Har Gully Ka Apna King!
The worlds screen: Delhi Gully, Mumbai Chawl and Jaipur Bazaar, each with a star count.
Games live on Google Play
2Games live on Google Play
Chases in Gully Ka King
80Chases in Gully Ka King
Languages, voiced
2Languages, voiced
Building software since
2016Building software since

How we make games

Small studio. Specific games.

We would rather make a game about one hostel than a game about everywhere. These four habits show up in everything we ship.

  1. 01

    Set somewhere real

    A hostel corridor at 11:47 pm. A gully where a glass window gets you out. We start with a place players already know, then find the game inside it.

  2. 02

    Made for the phone

    Touch controls from the first prototype, adjustable graphics and offline play. Games that run on the phones people actually carry.

  3. 03

    In the language it happened

    Hindi and English voices, subtitles and the way people actually talk. “Attendance toh deni padegi” does not translate, so we don’t try.

  4. 04

    Fair to the player

    Last Attendance has no ads and no subscription, just a single unlock. Gully Ka King plays offline with no sign-up. The game comes first.

Work with us

We build games for others too.

The team that shipped our games is available for yours, from a first prototype to a store launch.

  1. 01

    Mobile game development

    Concept to store launch for Android and iOS. Design, art, engineering and the build a player can hold.

  2. 02

    Game design

    Loops, levels, progression and the reason a player takes one more turn.

  3. 03

    Art and AI-assisted production

    Key art, environments, characters and store assets, with generative tools where they speed the work up.

  4. 04

    Co-development

    Designers and engineers inside your production when the game already has a direction.

  5. 05

    Launch and live updates

    Store listings, screenshots, release management and the updates that keep a game alive after launch.

  6. 06

    Localisation for India

    Hindi and English voice, text and cultural detail, built in from the start rather than bolted on.

Start a project

Got a game in mind?

Tell us who plays it and what it should feel like. We will reply with how we would prototype it.