ELVENTOLABS

Work/01

Ashwind

Ride the thermals through a canyon city before the wind dies.

Genre
Action
Platforms
iOS, Android
Engine
Unity
Status
Vertical slice
Year
2026

Where the model sits

Wind lanes are generated inside a grammar the designer wrote, then scored for whether a player can read them. The model fills the canyon. The verbs stay with the designer.

The fantasy

A mobile action game about reading air. You ride a wing, clip gates, and choose the moment to drop into still air.

The canyon is a clock. Wind lanes move, gates close, and the skill is seeing the gust a second early. Runs are short enough for a queue and sharp enough to restart at the last mistake.

Pillars

  1. 01

    Read the air

    Gusts are visible. The readable ones are the true path, and the pretty ones are often a trap.

  2. 02

    Commit

    A turn is a decision you finish. Holding the stick does not save a bad line.

  3. 03

    One more gate

    Failure restarts at the last gate, so the retry is about the next choice, not the whole canyon.

In the current build

  • One canyon route, about ninety seconds
  • Three wind types: lift, shear, and dead air
  • A restart at the last gate
  • A HUD limited to speed and the next gate
  • Generated lanes that a person has already ridden